Able to use projectiles and melee weapons, a player must navigate Link through nine dungeons, each with a separate boss fight at the end of them, to obtain an item needed or advance the plot further to the game.
In search for dungeons, Link is able to travel by foot, on his horse, Epona, or even teleporting through unlockable warp points, through the large overworld connecting the dungeons. Legend of Zelda is one of the greatest classic games Nintendo has produced, with every game following the intricate storyline and never missing a beat when expanding upon the universe that Link explores day after day.
This adaption of the series is no different, with new enemies, new controls, and new features, but the same beloved characters and overarching story.
The controls are old-fashioned, sure, and the game world is flipped what was east is west now and stripped of widescreen. We lavished all 10s on the Wii Princess last issue and, aside from some small technical details, this version is identical. Each new chapter in Nintendo's most revered franchise tackles the same concept--heroic elf boy battles monsters, saves chick, saves world--in a brave new way. Twilight Princess pulls a complete from the last GameCube iteration, The Wind Waker, shirking off that game's kiddified visual trappings and waterlogged nautical gameplay in favor of a return to the realistic environments, darker themes, and horseback action of 's Ocarina of Time Nintendo In fact, the story line takes place a few decades after Ocarina's, although the Link that you control is, in the words of Director Eiji Aonuma, "a new Link.
This twilight holds bizarre mysteries: When Link steps into it, he transforms into a wolf, handing players an all-new array of attacks and special abilities to master. Sadly, the version I played did not feature any sections in which Link became his lupine alter ego, but luckily, I still witnessed plenty of gameplay variety. In the game's initial village, I wasted plenty of time messing around as "Cowboy Link," herding goats on my trusty horse, canoeing downstream, tracking down lost puppies, gliding around with chickens, summoning my pet hawk to knock down a beehive, practicing my swordplay on a dummy, and exploring hidden nooks and crannies in the peaceful hamlet.
I'm always amazed by how much enjoyment Nintendo can pack into a tiny, tranquil little town. Next up, I tackled a horseback combat section on a vast, rolling plain.
The sheer size of this location astounded me--it offered an even greater sense of scale than Hyrule Field the central hub in Ocarina of Time , but with nonstop action, as I fended off attackers from every side.
This battle segued into a thrilling and surprisingly tough duel on horseback, as I jousted with the enemy leader who rode a hideous boar. Dramatic stuff, indeed. All of that felt like a warm-up for the true meat of a Zelda experience--a complex, engaging dungeon. Spelunking through this Forest Temple reminded me of what's so amazing about the series' labyrinths: Each one offers a cleverly designed location, plenty of enemies to smite, tricky puzzles to solve, and well-hidden secrets to uncover.
This one adds two extra elements to further deepen the fun: First, Link recruits a band of helpful monkeys to swing him across expansive pits, and second, he also discovers a new toy, the Gale Boomerang, that can hit multiple targets with tiny whirlwinds. You'll have to master these new techniques to reach the dungeon's boss, a colossal, man-eating plant that, in proper Zelda tradition, requires a fair amount of mental prowess to defeat.
Now, the hardest part will be waiting until November to reenter this enchanting world This little Link has legs, and we're not talking about the ones wearing the booties--Nintendo's tales of elfin heroism in the face of unspeakable evil just never seem to get old.
When we first heard that an upcoming Zelda adventure would star a young, cartoony-looking Link, we grumbled with the worst of them. Textures still appear flat, particularly in any grassy areas, and character models remain mostly unchanged Link's wolf form lacks fur , but as a whole the HD remaster is an improvement over the game's original GameCube trappings.
Like , Twilight Princess boasts numerous control and gameplay tweaks. Twilight Princess HD tosses the Wii's 'waggle' controls aside for old-fashioned button-pressing, though you can still manipulate the Wii U's Gamepad to mime Link's perspective in first-person-view, or when aiming projectiles like the bow and arrow or Hookshot.
You can also select and swap items using the GamePad's screen, and the right stick moves the camera. It's possible to play the entire game using the Wii U's off-TV mode with just the GamePad's screen, too, and if you want a challenge, you can choose Hero Mode from the beginning, which causes Link to take double-damage. Nintendo also addressed some common complaints players had with the original game, mostly in an attempt to reduce some tedium. Now, Link only needs to catch fish once during the early tutorial section.
Acquiring rupees Hyrule's currency no longer interrupts the game with text boxes each time you pick up one—a tiny godsend.
Speaking of currency, Link's wallet sizes have been expanded so you can carry more dosh throughout the journey, and a new item, the Ghost Lantern, makes a specter-searching side quest easier to complete. The best change affects the woeful fetch quests involving Wolf Link. Instead of the original game's 16!!! Tears of Light, you only need to scavenge for 12 of them to turn Link back into his human form.
These parts are still eye-rolling slogs, but less, in this case, is far, far better. These changes, along with the shinier visuals and GamePad item management, make Twilight Princess HD the best version of the game available.
Scanning the Wolf Link toy with your GamePad unlocks the Cave of Shadows, a level gauntlet where you defeat enemies to proceed.
The other Amiibo grant various effects, like restoring Link's arrows, hearts, or causing him to take more damage. These are fun elements that could mix up gameplay, but good luck enjoying them—they're locked to toys that are both difficult to track down and way too expensive for what they are.
So, if you want to unlock an option in a video game, you need to go through the joys of trawling eBay. That's not exactly ideal. It would be great if Nintendo offered these options without the need for what basically amounts to physical DLC. A Link to the Future The Legend of Zelda: Twilight Princess HD takes an artifact, polishes it up with some care to make it more palatable to modern audiences, and leaves the old flaws intact.
Link can use all new items, new horseback moves, and all sorts of attacks as a wolf! You have to find Zelda and defeat the evil Zant for imprisoning you! Support Emuparadise:. Sponsor Message:. Overview The Legend of Zelda: Twilight Princess once again sees Link exploring the vast kingdom of Hyrule, this time in an attempt to dispel an evil twilight that has settled over the land.
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