Whenever I got lost, I would glance at the manual. No help. I would glance at the city map. Well, if I knew where I was relative to the map, I could probably negotiate a path to the red circle which marks the exit of this level and entrance to the next level.
I didn't know where I was on the map, however, so I couldn't make it to the next level. I want to make it clear that I simply didn't give up playing Heretic II. I played it for several hours over a period of three days. I just didn't get it, and thus, I just didn't enjoy it. Graphically, Heretic II is very good. The animated sequences are amazing, and so are the game sequences.
Corvus moves well and so do the monsters coming after him. In keeping with the theme of the game, everything is dark and gloomy.
This made me tired and didn't help the frustration I experienced going around in circles. Heretic II's sound is understated, and that is fine. Corvus utters a few phrases now and again, and the music is almost inaudible. My favorite is the meteor shield -- when cast, it creates several shimmering green orbs which orbit you until you get close to an enemy, then the orbs lock on and track even the fastest foes.
Combining your offensive and defensive abilities is the key to success. One of the nicest features is the tutorial that will teach you the basic moves you will need to complete the game, from simple jumping, climbing and swimming to pole vaults and the special attacks of your pike. It's worth playing through for the chance to bash on the whacking chicken alone. One drawback in the game is the inability to control the camera position.
While the camera usually positions itself so that you have a mostly unobstructed view, there are times when it will inhibit some of your peripheral vision, making it difficult to detect enemies hiding to either side. It was also hard to spot objects and clues in some areas -- there was no way to get the camera into a position where you could see clearly. Adding the ability to switch temporarily to a first-person view to scan the area would have helped.
The other main problem is that the game is too short. It didn't take very long to play through all the levels to the ending, and the final story wrap-up didn't really go anywhere. The game really needed to be about half again as long -- there wasn't much sense of having accomplished a great task when it was over.
One area not to miss is cooperative multiplayer. We had more fun playing the game with two going through than playing alone. Most 3D games have focused on deathmatch play which is also in Heretic II -- it was nice to see some extra attention paid to making cooperative play just as fun.
Although Heretic II is based on the same engine as Quake II , there have been so many improvements added that the underlying engine is almost unrecognizable. If you don't have a good 3D accelerator, you will definitely want to pick one up before playing -- the effects for the various spells and weapons are amazing, and the rich lighting and fog effects used in the levels have to be seen to be believed.
The animation is rich and detailed, from the little things like Corvus brushing away flies to the creepy insect-like movements of the T'Chekrik. Even the violence in the game is lovingly rendered -- all the enemies die in spectacular gouts of blood and gore this is not a game for younger kids. The music and effects are understated, but in a good way. Since he possesses one of the ancient Tomes of Power, he is not immediately affected by the plague; but sooner or later, he will have to succumb to it.
Before that happens, Corvus must find who or what was causing the plague in the first place Heretic II is a third-person fantasy shooter game with the camera chasing behind the character.
The perspective is pretty much the only thing that breaks with the tradition of the series. The core gameplay still consists mainly of exploring the large fantasy-themed levels, using medieval weapons mainly long-ranged and spells to deal with the plethora of enemies. Despite the third-person view, jumping and environmental puzzles are used as moderately as it is usual in first-person shooters.
Reviewer: gojhu - favorite favorite favorite favorite favorite - May 30, Subject: Unparallel Heretic This game is my hot favorite from last 14 years.
I become mad when my old CD starts misbehaving forcing me to search now internet or other wise local shops selling music games etc.
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