What's become of Earth? Machines have taken over. Corporate greed and rapid technological advancements have made humans pawns of their own creations. During the first fifteen years of the 21st century, Mega Corp began to dominate computer technology in both peacekeeping and war-fighting applications. As this giant churned out better and better technology for manufacturing and warfare, humans were relegated to service industries or to working as drones on PC terminals.
Mega Corp became the largest employer in the United States. By , every computer in America used Mega Corp software and was Internet-connected and monitored through the Mega Corp Network--anti-trust suits be damned.
Each day, Mega Corp would issue government-endorsed messages through the Network that broadcast pro-machine propaganda. The country was becoming brainwashed. In , the wonders of artificial intelligence turned ugly in the hands of a few disillusioned Mega Corp programmers.
Frustrated at being a part of such an ethically challenged corporation, these hacks altered coding in various Mega Corp products--turning certain robot and tank machinery into self-directed, man-killing machines. Today, May of , in a war-torn, machine-ravaged world, only a few freethinkers remain.
Only a few outsiders have escaped the spell of the Network. Raines is the leader of a group of rebels called the Alliance. He and a few others have developed a computer program that gives the operator control over an experimental tank. You control this tank and must defeat these robot warriors. This game proves that having a button gamepad is a good thing.
You will definitely find yourself mapping these buttons. Each control that is absolutely necessary will be available to you. That of course added with Keyboard configs for the left out items. Well, it should; I'm pretty sure half of the games out there today revolve around the storyline of "big bad computer company ruins the world with their technological advances.
You are in control of a Battle Force Tank, which has a vast array of futuristic weapons. There are six missions in the game; each mission contains between objectives that must be met before you can move onto the next mission. On the multiplayer side of the game you get seven missions in which you and your friends can beat each other to a bloody pulp, where you each have your own tank and weapons.
When I first played Recoil I tried to use the joystick and found that I could control the tank much better using the mouse and keyboard. The first couple of times playing Recoil was heart-pounding because of the explosions going off and the enemy vehicles darting in and out of my view, but once I got past that, it became a methodical game that has choke points of enemy units that must be destroyed before moving on. Something about this game makes it really fun the first couple of times, but after that you are just wanting to get to the next level because you are bored with the scenery in the last level.
If you are in close proximity to things while playing, you can see that attention to detail was a priority. All the hills and valleys are created very nicely; the enemy vehicles are really neat, but only if you are in close to see them.
Which brings me to my first and loudest complaint: The only way you can see anything really well in this game is to be about 10 inches away from whatever you're trying to look at. You have some great long-range weapons at your disposal, but you have to drive up really close to a vehicle to see if that particular weapon will work on it.
Once you get close to things, you can really enjoy the effort the graphics guys took in making the game. This Game received millions of positive reviews and Game was very successful. The game is really mind blowing and fantastic. Please Follow the below steps for Running Recoil on new Operating systems. Game might create issues due to different graphics card processors , but we tested this game on ATI radeon Card and Nvidia processor and this game is running perfectly on both graphics processors.
Download from here Step 5 — Now you have total 3 files downloaded to your PC. First of all Install the Power ISO software , then Install the nGlide wrapper install the nglide setup first before installing the game Note — If you install nGlide setup after the installation of game, the game installation setup will generate only recoil.
If we try to run the game using recoil. Step 8 — Once all files copied then find the autorun. Step 9 — Now run the Nglide configurator and do not close it. Just leave it open running. Conclusion This is the perfect way of playing recoil on latest operating systems.
Few gamer suggest playing recoil on virtual machines VM but I suggest Nglide configurator is best. In that case please contact us using live Chat. All Weapons Medic You are most welcome and let us know anytime if we could help you with any other issues. Your Guide worked. Thanks a lot. Super Awesome.. Need help for game. When the game started, it asked me for an installation CD. This is because you need to mount the game disc on virtual drive.
Ok and could you please advise how do we do that on high level…. Any idea? Pl help me with TeamViewer. Thank you so much its working. Hello, I did the complete process you mentioned above, the also started but, when i tried to play the game my keyboard was not working at all, i couldnt even change the name of my player. Thanks a lot dude for this best old game information. It really worked. The enemy AI is not overwhelming, but it's marginally detectable. The enemies do try to evade your attacks, but otherwise its existence is well hidden.
This isn't really a complaint, however, as a killer AI has little place in a shoot-em-up like this--their shear numbers will keep you on your toes. The locations of the mission have good variety, and each mission offers a balanced combination of open landscapes and winding corridors.
The addition of aquatic scenarios is also interesting and the underwater excursions in sub mode add another dimension to the action. The underwater environment isn't too convincing but it does a nice change of scenery. Perhaps my only true complaint with the gameplay is that there isn't enough of it.
The missions are on the long side, but even at 30 minutes a piece, there's only 3 hours of gameplay. Granted, you'll need to replay some of the missions several times, especially at the higher difficulty levels, but you can easily finish Recoil over one weekend. The game's vast selection of weaponry is definitely one of its highlights.
The standard blaster is supported by a whole host of offensive gadgetry that includes mortars, mines, lasers, and missiles. Each type of weapon comes in a couple of types, offering great variety in your arsenal. There's also a Freon Cannon, a flame thrower and a lightning gun called the Arc Sabre.
The Arc Sabre is one of my favourite weapons as it targets automatically without error, and damages multiple targets at once. However, ammunition for the more exotic weapons is hard to come by and you'll need to rely on your standard-issue blasters quite a lot.
Other interesting weapon choices include the tether-guided missiles and nukes that allow you to guide the projectile as it flies through the air.
I had many gleeful moments guiding tether-guided nukes around obstacles towards my hapless victims. Recoil 's graphics feature a lot of glitter and bright lights but it's been done to death.
We've been treated to the same pink and purple explosions in every action game released in the past year, so please excuse me for not wetting myself at the first sight of coloured lighting.
The game's huge arsenal of weapons lends it plenty of opportunity to show off its repertoire of special effects, and shoot-outs are almost always spectacular light shows, but it's all just visual fluffery. Beneath this superficial eyecandy, the game is rather weak in the graphics department.
The levels are fairly varied in appearance, but everything is too blocky and the terrain is uninspiring and devoid of detail.
Some areas seem composed entirely of a couple of basic geometric shapes and even fewer textures. This may sound bad, but to be fair, this deficiency isn't too noticeable while you're blasting your way through the levels since the aforementioned explosions tend to hog your attention.
In all, Recoil is fine looking game--as long as you don't look too closely. The audio in the game is above average. The light techno soundtrack isn't going to win any awards, but it gets the job done. Techno music is a popular choice of game developers for these futuristic shoot-em-ups and I'm sure most action gamers have heard their fair share of grating soundtracks. Recoil 's musical selection is well suited to the game, complementing the game rather than disrupting it.
The sound effects are also decent and the game makes every attempt to take advantage of sound cards that support A3D.
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